This seminar focuses on developing games using common techniques in the gaming industry. You will learn about game programming patterns, game AI, advanced animation techniques, basics in level and character design, and procedural environment generation.
General requirements:
Programming 2
Software internship, concurrent programming, algorithms and data structures
Experience in imperative programming using C#, C++ or Java
The focus of this seminar is on motion synthesis for virtual characters acting in virtual 3D scenes. In this context, the seminar focusses on data driven methods, which use motion capture data taken from human volunteers. The full range of relevant aspects of such approaches is offered to interested participants for overview presentations or for presentations on specialized topics.
Be an advanced master students in Computer Science who preferably hold a B.Sc. degree in this or related field.